Factsheet

Developer:
DevOrDie Studios
Based in Melbourne, Victoria, Australia

Founding date:
February 12, 2016

Website:
devordiestudios.com

Press / Business contact:
support@devordiestudios.com

Social:
Twitter
Facebook
Instagram

Releases:

Address:
18-38 Siddeley Street Tower 4,
3rd Level World Trade Centre,
3005 Docklands, Victoria, Australia

Phone:
+61 477 714 465

Description

DevOrDie Studios is an indie game development team in Melbourne, Australia. We are a team of gamers who found a passion in the creative world of games development. We focus on games that tell a story beyond the usual narrative style.

History

Early history

DevOrDie Studios started as a 5 person team working on a group project during study at the Academy of Interactive Entertainment in 2015. During this project they decided that they would like to form a development studio so they entered the Incubator program provided by AIE in 2016.

After that

During that time DevOrDie Studios took on another artist to help with development and began brainstorming and prototyping for what would become their now in progress, debut title, Choma Shift. After graduating from the Incubator program, DevOrDie Studios went into full time development.

With their combined passion for cooperative focused gaming, quality narrative and environmental storytelling, DevOrDie Studios aims to create games designed and focused around cooperative gameplay, storytelling and the dynamic of two or more players sharing a game world together.

Projects


Videos

Chroma Shift Teaser Trailer YouTube

Chroma Shift Story Trailer YouTube


Images

download all screenshots & photos as .zip (111MB)
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There are far more images available for DevOrDie Studios, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!


download logo files as .zip (6MB)

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Selected Articles

  • "...the game looks impressively eye-catching with its neon colors and metallic feel."
    - Anthony Gabb, Checkpoint
  • "...quite difficult, although achievable, and the lack of pressure lead to some really nice discussion about possible solutions."
    - Meghann O'Neil, PCPowerPlay
  • "The game plays off an interesting premise of using colour to solve puzzles, and from the sounds of things, there‚Äôs more to it than meets the eye"
    - Nick Ballantyne, GameCloud

DevOrDie Studios
Official Studio Website www.devordiestudios.com/.


Team & Repeating Collaborator

James Alderman-Bates
Producer

David van Oss
Lead Programmer

Gage Stubbs
Lead Artist

Tara van Oss
Environment Artist

Patrick Barr
Level Artist

Jordan Clifford
Character Artist


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks